How to Play – Antimatter Dimensions

Antimatter Dimensions is an Idle Incremental game with multiple layers of unlocks, prestige, and achievements. The basic Goal is to reach infinity and receive an infinity point, which can be spent on various skills to increase your overall production.

Dimensions are your production units in game. The first Dimension produces your Antimatter. Each consecutive dimension produces the previous one, allowing you to have steady growth. There are eight dimensions total.

Note that the actual tickspeed time is fake and the game always runs at 20 ticks per second.

Each dimension shift and boost will provide a x2 (base) multiplier to first dimension, and each dimension after will have half (base) multiplier as the previous (min 1).

Purchasing an Antimatter Galaxy will reset your game back to the point where only 4 Dimensions are available, but will increase the effect of your tick speed interval reduction by 2%.

Though it will have very little impact for the first few purchases, the increase is multiplicative and won’t take long to be visible.

Your first galaxy will increase your tickspeed interval upgrade as if it were 10% originally, so you will have 12% after 1 galaxy.

Galaxies require 80+(galaxies*60) (base) Eighth Dimensions. (80+galaxies*60+(galaxies-99)^2*2 when above 100 non-replicanti galaxies)

**Hotkey: G**

Though it will have very little impact for the first few purchases, the increase is multiplicative and won’t take long to be visible.

Your first galaxy will increase your tickspeed interval upgrade as if it were 10% originally, so you will have 12% after 1 galaxy.

Galaxies require 80+(galaxies*60) (base) Eighth Dimensions. (80+galaxies*60+(galaxies-99)^2*2 when above 100 non-replicanti galaxies)

You unlock Dimensional Sacrifice after your first dimensional boost.

Sacrificing will immediately reduce the owned quantity of dimensions 1 through 7 to zero. This does not reduce the multiplier or the current cost. In return, it will multiply the Eighth Dimension Multiplier by the shown value. It will take time to get back to the production you previously had, but you will end up with a net increase.

**When should I Sacrifice?** Depends on your percentages (+%/s), but if they are over ~2% and the multiplier is over 2x, I'd say it's worth it. The lower the percentage, the longer it takes to gain back your dimensions.

**Dimensional Sacrifice Checkbox:** This allows you to complete dimensional sacrifices without having the warning popup.

The dimensional sacrifice formula (where n is the total amount of first dimensions you've had) is:

Base: (log(n)/10)^m, where m is 2 at base, 2.2 with the "The Gods are pleased" achievement, and 2.5 with the "Gift from the Gods" achievement.

Eighth Dimension Autobuyer Challenge: m^0.05/n^0.04*j, where m is the current number of first dimensions you have and j is your previous sacrifice multiplier.

After Infinity Challenge 2: n^m, where m is 0.01 at base and 0.011 with the "Yet another infinity reference" achievement.

**Hotkey: S**

Sacrificing will immediately reduce the owned quantity of dimensions 1 through 7 to zero. This does not reduce the multiplier or the current cost. In return, it will multiply the Eighth Dimension Multiplier by the shown value. It will take time to get back to the production you previously had, but you will end up with a net increase.

The dimensional sacrifice formula (where n is the total amount of first dimensions you've had) is:

Base: (log(n)/10)^m, where m is 2 at base, 2.2 with the "The Gods are pleased" achievement, and 2.5 with the "Gift from the Gods" achievement.

Eighth Dimension Autobuyer Challenge: m^0.05/n^0.04*j, where m is the current number of first dimensions you have and j is your previous sacrifice multiplier.

After Infinity Challenge 2: n^m, where m is 0.01 at base and 0.011 with the "Yet another infinity reference" achievement.

Once you have too much Antimatter for the world to handle (2^1024, or 1.7976931348623159e308) you’ll reach infinity and be able to perform a “Big Crunch”.

Each Infinity completed will give an Infinity Point. These can be spent on upgrades in the new infinity tab. You must purchase these upgrades from top to bottom.

The "x2 IP from all sources" upgrade can be bought multiple times, but each purchase requires 10 times as much IP. You must buy all 16 previous infinity upgrades to buy the first level.

Each Infinity completed will give an Infinity Point. These can be spent on upgrades in the new infinity tab. You must purchase these upgrades from top to bottom.

The "x2 IP from all sources" upgrade can be bought multiple times, but each purchase requires 10 times as much IP. You must buy all 16 previous infinity upgrades to buy the first level.

Each achievement has conditions that must be met before they are earned. Some are very simple, and some are significantly trickier. You may have to infinity or start a challenge before attempting some of the harder ones.

You will recieve a x1.5 multiplier to all dimensions for each completed row. In addition, some achievements have their own rewards.

You will recieve a x1.5 multiplier to all dimensions for each completed row. In addition, some achievements have their own rewards.

Challenges are unlocked after first infinity; they change in-game mechanics in different ways to create more difficult infinity circumstances.

Each completed challenge will award an auto buyer. You can run them multiple times (though only the first time grants a reward), and they can be exited at any time via the “Exit Challenge” button on the challenge tab.

The rightmost row of Infinity Upgrades does not work in challenges.

Each completed challenge will award an auto buyer. You can run them multiple times (though only the first time grants a reward), and they can be exited at any time via the “Exit Challenge” button on the challenge tab.

The rightmost row of Infinity Upgrades does not work in challenges.

Autobuyers (awarded by completing challenges) allow the automatic purchase of dimensions, dimension shifts/boosts, galaxies, tickspeed interval decreases, Big Crunches, and Dimensional Sacrifice (later). They are located under the infinty tab in "Autobuyers".

The double autobuyer tick speed upgrade will have all autobuyers buy twice as fast.

Originally Antimatter Dimensions was restricted by "Infinity". Since a significant update, you can now "Break Infinity" once your Big Crunch autobuyer has been maxed. This opens up a selection of new upgrades as well as the ability to gain more than 1 infinity point per run.

**Fixing Infinity:**You can revert the breaking at anytime by clicking fix infinity.

**IP Gain Formula:**10^(log(current antimatter)/n-0.75)*bonuses, where n is 308 at default, 307.8 with the "This achievement doesn't exist II" achievement, or 290 with the relevant timestudy.

Infinity Power gives a boost to all dimensions equal to (power^7).

Infinity Challenges are like regular challenges, but they have higher end goals and are generally harder than regular challenges (but have a different kind of reward).

They unlock at set amounts of antimatter - the ones unlocking later are (generally) more difficult.

They unlock at set amounts of antimatter - the ones unlocking later are (generally) more difficult.

Each replicanti has an upgradable chance to update every replicanti tick. You will gain a bonus to infinity dimensions based on much replicanti you have.

When replicanti reach infinity, you can buy a galaxy. This will not increase the cost of normal galaxies. The amount of replicanti galaxies you can have is capped (upgradable). Once you reach infinity replicanti, they will not continue growing.

When offline, in an inactive tab, lagging, or a tickspeed under 50ms, replicanti get calculated with an approximation. This can cause wildly varying results, especially at extremely low numbers (1-5).

When at low values (100-1000) (when none of the conditions above are true), there may be some minor variances in the expected amount of replicanti gain.

**Formulas:
**

Infinity Dimension power increase: log2(replicanti)^2, plus replicanti^0.032 if you have the relevant time study, times 5^galaxies if you have that time study.

**Chance upgrade cost:**x(1e15) per upgrade

**Speed upgrade cost:**x(1e10) per upgrade

**Galaxy upgrade cost:**1e(170+n*25+n^2*5)

When replicanti reach infinity, you can buy a galaxy. This will not increase the cost of normal galaxies. The amount of replicanti galaxies you can have is capped (upgradable). Once you reach infinity replicanti, they will not continue growing.

When offline, in an inactive tab, lagging, or a tickspeed under 50ms, replicanti get calculated with an approximation. This can cause wildly varying results, especially at extremely low numbers (1-5).

When at low values (100-1000) (when none of the conditions above are true), there may be some minor variances in the expected amount of replicanti gain.

Infinity Dimension power increase:

Upon reaching infinity Infinity Points, you can eternity. Eternities will reset everything before this point except challenge times, achievements, and total antimatter. You also unlock a new tab.

You can pass infinity Infinity Points whenever. You will recieve more Eternity Points the nore Infinity Points you had before going Eternal.

**EP gain formula:** floor(5^(floor(log10(IP))/308-0.7)*bonuses. The x10 EP time study gives the bonus before the outer floor.

You can pass infinity Infinity Points whenever. You will recieve more Eternity Points the nore Infinity Points you had before going Eternal.

To make eternities faster and more convenient, you will unlock various buffs as you get more eternities. These buffs are either making you start with something on eternity or unlock an autobuyer.

For the buffs at the the start of an eternity, you will keep the relevant statistic on the run you unlock the milestone. (On 1 > 2, you will keep your autobuyers.)

The last milestone is at 100 eternities and allows full automation.

For the buffs at the the start of an eternity, you will keep the relevant statistic on the run you unlock the milestone. (On 1 > 2, you will keep your autobuyers.)

The last milestone is at 100 eternities and allows full automation.

After your first eternity, you unlock Time Dimensions. You buy them with EP and they provide time shards, which give free tickspeed upgrades (which don't increase the price). These free tickspeed upgrades stay on infinity (applying retroactively to your tickspeed mult through more galaxies).

Similarly to the other dimensions, a Time Dimension 2 produces a Time Dimension 1 and so on.

Each tick threshold takes 33% more time shards than the previous (25% with the relevant time study).

Similarly to the other dimensions, a Time Dimension 2 produces a Time Dimension 1 and so on.

Each tick threshold takes 33% more time shards than the previous (25% with the relevant time study).

A Time Study is a powerful post-eternity upgrade, which costs Time Theorems. Time Studies are laid out in a tree-like fashion, where you must buy preresiquites before continuing. There are sometimes choices to make with which Time Study to buy, as you cannot get all of them even if affordable.

Time Theorems are a limited resource which costs more for each one you buy. They can be bought with antimatter, infinity points, and eternity points.

**Respecs:** A Respec allows you to reset the upgrades you have in the tree to retreive the Time Theorems spent on them. It can be done for free on eternity.

**Costs:** x1e20000 for each from antimatter, x1e100 for each from IP, x2 for each from EP.

Time Theorems are a limited resource which costs more for each one you buy. They can be bought with antimatter, infinity points, and eternity points.

Strategy Guide